

It also has 200 HP, but its protection to Blight is only 40, which is much lower. In the second part, players have to face a really ugly monster made out of eyeballs. This is still a pretty high number, but if people can use them, it’s a good way to start reducing its health. Fire and bleed, which both have a resistance of 40, are the two things that hurt the boss the most. Unfortunately, it can also put fear on more than one target at the same time, giving players a lot to deal with. The boss can move heroes around, lock them in place, and hurt them with Gastric Juice, which gives them 3 Blight per turn. It has 200 HP, pretty good Resistances all around, and is completely immune to Blight. At each stage, it has low health, but it can do a lot of damage that can wipe out groups that aren’t ready. Man-at-Arms can be very helpful here because Bellow can get rid of Riposte.īefore going into this fight, players should make sure they have Bellow, a strong resistance to Death’s Door, Stress heals, and some Bleed/Blight.

They will have to decide whether to take the attacks or heal up to give the boss more time to heal itself. This is especially dangerous because, at this point in the fight, many players will be fighting to keep their party’s health up. It can also Riposte any strikes that come at it. The boss’s resistance drops to a more balanced level, but it can still cause Horror and Bleed on party members and take away any good traits they have. The third phase is without a question the hardest. But its main ability is to move people around in the party, which can put some of them in very dangerous situations if the player doesn’t act quickly. This means it’s pretty easy to kill with powers that do damage over time.

The first and second stages aren’t too hard because it has low health and resistance, and each round has three attacks. It has a lot of steps that can really mess up a team if they aren’t ready. The Ravenous Reach is the 4th and last Mountain boss in Darkest Dungeon 2. Even though meeting the Shambler is dangerous, there are a lot of benefits that might make it worth it. Players can instead use effects like Bleed, Blight, and Burn on them and put the rest of their attention on the Shambler. This means that it’s not worth your turn to attack them. Any tentacles that are killed will come back. The Shambler will constantly send out Shambler Tentacles that can hurt heroes. One of the best ways to beat this beast is to bring a lot of skills that deal damage over time. The Shambler is especially dangerous because if a player is already at a low light level by accident, they are probably already in a bad spot and the last thing they need is a boss fight. They can also show up more than once in Snake Game. A hero can also find it by talking to a Shambler’s Altar in an Academic’s Study. If the player’s light level is less than 30, normal road battles are one way. It can show up in different ways, and if players aren’t ready for it, it can ruin their run. The Shambler is very dangerous because it can’t be predicted. Combat items that hit the Tap Root also count as hits, so it’s important for the party to have plenty of them before the battle starts. AoE moves are especially useful in this fight because they count as a hit on the Tap Root even if they don’t do any damage. Hitting it will get rid of two stacks of the root, and players should try not to let the root build up in the first place.

The boss will also cause players to bleed, so they should make sure they have Bleed Heals and Bleed Resist Trinkets on them.
#DARKEST DUNGEON BOSS FREE#
Then, they’ll be set free and go back to one stack of root. If everyone in the group is stopped, the boss will use a powerful move that hits everyone. Once it has three stacks, players won’t be able to move or use any skills. In three stages, the boss will call up roots that will slow down the party members.
#DARKEST DUNGEON BOSS HOW TO#
For new players, the learning curve for The Dreaming General can be very steep, and it can take a while to figure out how to play it.
